The perfection for the D2 Items Now
February 16, 2020
Increasingly used by therapists, educational and pedagogical games bring an interesting renewal, thinks the neuropsychologist, provided that the creators develop playful and captivating products for young people. When well developed, they help develop mental imagery, memory, creativity, logic, concentration, intuition. With the best D2 items you can be specific on your approach now.
Active games to the rescue?
Almost a third of young Canadians have an overweight problem. Among the many factors that may explain this prevalence according to the Public Health Agency of Canada: inactive leisure activities such as video games and television. In fact, only 7% of children and youth meet the Canadian guidelines for physical activity of 60 minutes per day for 5 to 17 year olds.
- A study by Jean-Philippe Chaput, holder of a junior research chair on healthy lifestyles and obesity at the Children’s Hospital of Eastern Ontario, children who engage in video games ingest more calories (163 more calories per day) than those who do not. “Playing passive video games is stressful for the body. Blood pressure rises, as does heart rate and cortisol, the hormone associated with increased food intake, ”said the professor at the University of Ottawa. On the psychological level, young players also have a tendency to compensation and reward, he observed.
Active games bring you closer to the recommended level of physical activity, suggests Erin O’Loughlin, principal author of a study by the Université de Montréal published recently in Pediatrics . It reveals that physical video games mainly attract young girls who practice on average two sessions of 50 minutes per week. “It is encouraging, but it is not yet enough,” notes the researcher, who would like to see schools and community centers offer active video game spaces.
Their new online game hogs them to the point where they spend their entire day there, without contact with the outside world, complain the parents. The era when video games were played solo or in pairs on the same screen seems to be over. Since the advent of multiplayer online games, where players can interact with
- Players everywhere on the planet, young people are rather meeting on the internet. “These games contribute to isolation if the child thinks that his social network is limited to that of online games. Conversely, however, these games help certain children to develop social skills, ”nuances neuropsychologist Francine Lussier.
- Pediatrician Emmett Francoeur agrees: online play can help children build self-esteem and interact. This type of interaction should not, however, replace socialization, he warns. “With online play, children risk having a false and artificial idea of what social life is. Virtual communications are stripped of the contacts and personal signals that are very important in the child’s development”.
Limiting playing time helps prevent the development of social problems, think of the two specialists. Dr. Francoeur proposes to rely on the Canadian Sedentary Behavior Guidelines and limit the time spent in front of a screen to one hour and less per day for 2 to 4 year olds, and two hours and less for 5 to 11 year olds.